Utilizing gamification to increase Claims Management System’s user adoption

Role

1 of 2 Product Designers

Timeframe

6 Months

Contribution

Research, Visual Design, Prototyping, Interaction Design and Testing

Intelligent Claims Management System

Intelligent Claims Management System (ITCM) is SAP Eureka’s B2B accounting software that automates matching claims.

The purpose of this initiative is to increase user adoption of ITCM’s automated features.

Uncovering Why

The Problem

Before: Manual

Claims analysts had a tedious process when submitting claims manually and involves a lot of tools like spreadsheets, PDF, documents, and pen/paper

After: Automation

Automated the process of submitting claims via an in-build intelligent matching system. This is faster than manual submissions by up to 30%

Automation is amazing!

…but why the low adoption?

How might we encourage use of automated claims submission features?

Research Methods

Why the low adoption?

  • Interviews with stakeholders and users

  • Product Walkthrough and Analysis

Project Goals

  • Increase usage of ITCM features

  • Recognize the value of ITCM features

  • Recognize employees’ hard work within ITCM features

Findings & Considerations

Unaware of Existence

Claims analysts are not fully aware of the claims management system’s capabilities

Stick to Habits

Seasoned claims analysts had developed their own habits of doing tasks and prefer to stick to their old workflow. No engagement to switch over.

Distrust the System

It was hard to believe that claim matching can be done with a click of the button.

Uncovering a Solution

Gamifying Enterprise Software

We generated blue sky suggestions that could ideally address the issues of low adoption:

  • Setup Wizard

  • Guiding Artificial intelligence

  • Gamification

  • Customized Goal Tracking

Why Gamification??
The overarching goal of gamifying is to invoke behavioral change within the ITCM in the long run.

  1. Goal Tracking - Claims analysts look at their status

  2. Achievements - View how far they are from goals

  3. Sense of Community - Feel that they are part of a team

  4. Social Validation - Be rewarded for hardwork

Gamification Elements

Dynamics

  • Psychological effects and human characteristics

Mechanics

  • Methods that instill different dynamics within players

Selected Mechanics for V1

Points and Badges System

More points and badges earned = Higher user engagement

Key Interactions to Gamify

We analyzed the overall features and selected 3 main interactions within the ITCM system to gamify

  1. Basic Tasks - These are key features within ITCM like document view, match capabilities, and claims submission

  2. Social Interactions - These behaviors include giving positive reinforcement in teams to promote social validation

  3. Accomplishments - These are linked to key milestones and is associated with quarterly goals set by company KPIs

Defining Points and Badges

  1. Points System - Allows users to have a sense of how they’re doing and provides an effective baseline currency.

  2. Badges - Award users with accomplishments especially when hitting milestones.

Users

Claims Analyst

As a claims analyst, I want to be as accurate as possible when processing claims submissions so that I can be recognized as a top performer

Finance Team Manager

As a finance team manager, I want to motivate my team to perform to the best of their ability and reward them for good efforts  so that I can establish a good team culture

User Testing

Iterations

Key Finding #1: Dashboard’s Empty State didn’t provide much context

When the user checks out the new gamification feature for the first time, the widgets in place didn’t give context on how they can earn points and badges. It was not clear that the “Show Rules” button will provide this information.

How do I know what’s gamified and how does this work?
— User Test Participant

SOLUTION

Add a points Rubric Widget for better visibility instead of hiding information in a button

Key Finding #2: Gamification settings were too long and complex

In the initial iteration, users had to navigate an extensive list of interaction/features and their corresponding points settings. End users and SAP stakeholders found the initial gamification point settings too complex.

This setting list is too long and no system admin or team manager would want to spend so much time setting this up
— SAP Eureka CPO
The gamification system settings needs to have some level of tiers to make it feasible from a development perspective. We can’t just make everything and anything customizable.
— SAP Eureka COO

SOLUTION

Set badge tiers to reduce complexity and tie badges to overall points earned.

Tiers are based on the level of complexity desired by customer.

Key Finding #3: Notifications were too visually impactful

Notifications show up on the corner of the screen, reminding users of the props and points they received as they worked. However, users remarked that the notifications were getting too visually distracting.

The notifications don’t follow SAP’s design system. It would be great to streamline it for a consistent visual experience.
— SAP Eureka UX Designer
These are nice but it’s getting a little distracting when it shows up
— User Test Participant

SOLUTION

Adapt SAP Fiori Design Guidelines

Implement and collaborate with an internal designer to make sure we’ve followed the system.

Key Features

Gamification Dashboard

The gamification dashboard is an extension of the current ITCM interface. It provides a collective view on the key aspects of gamification that users need to meet their goals through widgets.

Achievement Settings

To encourage employees engagement, the gamification package comes in 3 modes from light, medium, to max. All have different configurations and special features.

Points Configuration

Managers can view how many points each claims management system activity earns and customize the value for the employees

Badges Configuration

All employees are eligible to earn badges as they accumulate 3 thresholds of points from bronze, silver, to gold.

Give Props

Users can give 3 different props to coworkers i.e. "Thank You", "Good Job" and "I Got You" with an optional message. This promotes collaboration and social interaction between users on a casual note.

Points Booster

In order to motivate the use of certain features and interactions, managers can set up point boosters. These are temporary settings applied to point rubrics to increase the usage of a specific activity by increasing the number of points earned.

Results

User Testing Feedback

Users thoroughly enjoyed the features, citing how these gamification aspects can effectively motivate them to adopt the ITCM system features and negate the daily grind of claims management.

I’m liking how it lets me see where I am at in this month
Badges are cute! What do I have to do to get them??

Playbook Publication and Feature Roll-Out

The Gamification Playbook is currently in the process of publishing and will be distributed to executives and internal teams within SAP Eureka.

Claims Management System gamification features secured by CPO to be developed in Quarter 1 of 2021. This Gamification project will be featured in SAP’s social media channels in a series of Medium posts.